1 / 3Built interface — Combat set poses
Overview
Animation Set Club is a monthly delivery of R15 animations made in Roblox Studio's Animation Editor and exported as KeyframeSequence .rbxm files. Each set has a theme: a combat set with idle, light and heavy swings, block and stagger; an emote set with waves, dances and sits; a tool set with swing, aim and reload; a vehicle set with seated poses and steering. Every animation includes a preview clip and a note on loop and priority settings.
Because animation IDs on Roblox belong to the account or group that uploads them, the sets are delivered as source files for you to publish under your own group from the Animation Editor. The included upload notes list every clip, its priority and its intended looping, and the animation controller module takes a table of your resulting IDs and handles loading, blending, playing by name and stopping on state change.
The controller works with Humanoid and Animator on R15 rigs, supports weight fading between clips and exposes a marker event hook so a slash can trigger a hitbox at the right frame. One new animation set is added to the plan each month and the current library is available from day one. Sets are licensed while you subscribe, and the plan page lists which sets are currently in the library.
What you get
- Themed R15 animation sets as KeyframeSequence .rbxm files with preview clips
- Combat, emote, tool and vehicle sets covering idle, action and transition clips
- Upload notes listing each clip, its priority and looping for your own group
- Animation controller module that loads, blends, plays by name and stops on state change
- Marker event hook so gameplay code can react at a chosen frame
- Weight fading between clips for clean transitions
- Demo place with an R15 rig playing every clip from a menu
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Combat sets
- Emote sets
- Tool sets
- Vehicle sets
- Controller modules
- Upload notes
Features
- Published under your group
- Sets arrive as source files you upload in the Animation Editor, so the IDs belong to your group and work in your experiences.
- Controller by name
- Feed the controller your uploaded IDs once and play clips by name with blending, priorities and stop-on-state handled.
- Frame markers for gameplay
- Keyframe markers are exposed as events, so a hitbox or sound can fire on the exact frame of a swing.
Compatibility and requirements
Works with
- Roblox Studio Animation Editor for uploading the sets
- R15 rigs with Humanoid and Animator
- Works with Combat System Kit and VFX & Ability Pack hooks
- Any framework, the controller only needs a table of animation IDs
You need
- A Roblox group or account with an experience you publish
- Roblox Studio to upload each set under your own group
Updates and content cadence
- One new animation set is added to the plan each month
- The current library of sets is available from day one
- Controller updates as Roblox Studio and the Animator change
License
- Licensed for experiences published by one Roblox group or account you control.
- You may edit and extend the modules and assets for those experiences.
- Reselling, sharing or re-uploading the files or models is not permitted.
Installation
- 1Download Animation Set Club from your Gaming Library.
- 2Insert each KeyframeSequence .rbxm into Studio and publish it under your group from the Animation Editor.
- 3Paste the resulting animation IDs into the controller's Config.Animations table.
- 4Require the controller from your character scripts and open the demo place to test each clip.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the animation sets ends with the subscription.
- Your own edits and exports stay with you.
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