1 / 3Built interface — Remote registry
Overview
Anti-Exploit Core is a set of server modules that assume the client is lying. Every RemoteEvent and RemoteFunction you register gets a schema for its arguments, a rate limit per player and a handler that rejects anything that does not match, so a remote spammed with malformed data is dropped and logged rather than crashing a handler. Nothing in the core runs on the client that the server relies on.
Movement checks compare each player's position against speed and vertical limits with tolerances for lag and legitimate teleports you declare, so a fling or a noclip through a wall is caught without flagging a laggy player. Tool and inventory verification confirms a player owns what they are using before the server applies damage or grants a reward. Honeypot remotes with tempting names sit in ReplicatedStorage and flag any client that fires them.
Incidents are written to a per-player log with the check, the evidence and the response taken, from a silent flag to a kick or a DataStore ban, and can be forwarded to a Discord webhook you own. Thresholds live in one configuration table so you can start in observe mode and tighten later. Because exploit methods change, the checks are revised while you subscribe as new patterns appear.
What you get
- Remote registry with argument schemas, per-player rate limits and drop logging
- Movement, speed, vertical and teleport checks with declared exceptions and lag tolerance
- Tool and inventory verification before damage, rewards or purchases are applied
- Honeypot remotes that flag any client firing them
- Incident log per player with evidence, response and an optional Discord webhook
- Response ladder from silent flag to kick or DataStore ban, set in one table
- Observe mode for tuning thresholds on a live server before enforcing
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Remote validators
- Movement checks
- Inventory checks
- Honeypot remotes
- Incident logs
- Ban modules
Features
- Remotes validated by schema
- Every registered remote declares its argument types and rate, so malformed or spammed calls are dropped before your handler runs.
- Tolerant movement checks
- Speed and teleport checks allow declared exceptions and network lag, catching noclip and flings without punishing slow connections.
- Revised as exploits change
- New checks and threshold updates are published while you subscribe as exploit methods on the platform change.
Compatibility and requirements
Works with
- Roblox Studio, current release
- Any RemoteEvent and RemoteFunction layout, registered through the core
- DataStoreService for bans and MessagingService for cross-server flags
- Discord webhooks through HttpService, optional
You need
- A Roblox group or account with an experience you publish
- Server scripts that route remotes through the core registry
- HttpService enabled if you use the webhook feed
Updates and content cadence
- The full core from your first day
- Check revisions published as exploit methods change
- Compatibility updates as Roblox Studio and its services change
License
- Licensed for experiences published by one Roblox group or account you control.
- You may edit and extend the modules and assets for those experiences.
- Reselling, sharing or re-uploading the files or models is not permitted.
Installation
- 1Download Anti-Exploit Core from your Gaming Library.
- 2Insert the core .rbxm into ServerScriptService and the honeypot folder into ReplicatedStorage.
- 3Register each of your remotes with a schema and rate in Config.Remotes.
- 4Declare legitimate teleports and speed boosts in Config.Movement and start in observe mode.
- 5Review the incident log after a day of play, then switch the responses to enforce.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the anti-exploit core ends with the subscription.
- Stop publishing the anti-exploit core once access ends.
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