Module · Intermediate · 1h 15m
Module 1: Structure, client and server
What a resource is, where code runs, and the event model that connects the two sides.
- fivem
- lua
- gaming
- module
Inside this module
- Create a resource with a correct manifest
- Separate client and server responsibilities
- Trigger and handle events securely
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Sign inLessons
- 01The resource and its manifest
Lesson · 25 min · Folder, manifest, scripts and dependencies — the shape of every resource.
- 02Events and the trust boundary
Lesson · 25 min · Client-to-server and server-to-client events, and why every server handler validates.
- 03State, threads and performance
Lesson · 25 min · Loops, waits and state bags without melting the server or the client.

