1 / 3Rendered preview — warehouse loading bay
Overview
Underworld Locations is the set of buildings crime happens in. A warehouse with a loading bay, mezzanine office and roller shutters. A chop shop with vehicle lifts, parts racks and a cutting bay. A processing lab and a converted apartment. Storm drain and service tunnel sections that connect to the map, and a compound with a yard, gate and clubhouse.
It is the physical half of a criminal economy. A drug script needs a room to cook in, a gang needs a clubhouse worth defending, and a chop shop needs lifts rather than a car park with a marker floating over it. Every stash, cook, deal and hiding-spot coordinate is documented, so the resources you already run attach to a real place on the day the location is installed. Collisions, occlusion and interior portals are configured before release, and entity counts are kept low enough for a busy street outside.
Two new locations are added to the vault each month, and every released location stays available while you are subscribed, along with fixes and LOD work. If you cancel, updates stop and the licence to use the locations ends with the period you have paid for.
What you get
- Warehouse with loading bay, mezzanine office and roller shutters
- Chop shop with vehicle lifts, parts racks and a cutting bay
- Processing lab and converted-apartment interiors
- Storm drain and service tunnel sections that connect to the map
- Compound interior with yard, gate and clubhouse
- Documented stash, cook, deal and hiding-spot coordinates for every location
- Streamed map resources with collisions, occlusion and interior portals configured
- Two new locations added to the vault each month
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Warehouses and industrial interiors
- Chop shops
- Labs and processing interiors
- Tunnels and service access
- Gang compounds
Features
- Points, not markers
- Stash, cook and deal positions ship as documented coordinates your scripts bind to.
- Connected to the map
- Tunnel and storm drain sections meet the existing world geometry at their entrances.
- Two a month
- New locations are released to the vault on a monthly cadence.
Compatibility and requirements
Works with
- FiveM, current recommended server artifacts
- Standalone interiors — no framework required
- Runs alongside ESX, QBCore and Qbox servers
- Coordinate sheets for common drug, gang and chop-shop resources
You need
- A FiveM server you own or operate
- Space in your resources folder for streamed interiors
Updates and content cadence
- Every released location from your first day
- Two new locations added to the vault each month
- Fixes and LOD work on existing locations
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
- Locations are licensed while your subscription is active.
Installation
- 1Download the locations from your Gaming Library.
- 2Place each location in your resources directory as its own resource.
- 3Copy the stash, cook and deal coordinates into your crime resource configs.
- 4Add the `ensure` lines to server.cfg, restart, and visit the listed coordinates.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to use the locations ends with the subscription.
- Remove the locations from live servers once access ends.
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Underworld Locations

