1 / 3Built interface — ProfileStore module
Overview
Game Systems Vault is a set of server and client modules that cover the parts of a Roblox experience every project rebuilds: player data, inventory, currency, a shop, leaderboards, daily rewards, settings and notifications. Each system is a ModuleScript with a typed API and a demo place, delivered as .rbxm files. You insert them into ServerScriptService and ReplicatedStorage, require what you need and wire your own game logic on top.
The profile store wraps DataStoreService with session locking so two servers never write the same player at once, and it queues saves with retry and a shutdown flush. Inventory, currency and the shop share one schema, so a purchase debits the wallet, grants the item and writes a receipt in a single transaction. Leaderboards use OrderedDataStore with a cached refresh interval to stay inside request budgets.
Client-facing pieces come with plain ScreenGui examples: a daily reward calendar, a settings panel that persists to the profile, and a notification stack with queue and timeout. Everything talks through named RemoteEvents and RemoteFunctions with server-side validation, so the client never decides what it owns. The vault is licensed while you subscribe and the plan page lists the current modules, with new systems added as they are written.
What you get
- Profile datastore module with session locking, save queue, retry and shutdown flush
- Inventory, currency and shop modules sharing one item schema and receipt log
- Global and per-server leaderboards on OrderedDataStore with cached refresh
- Daily reward calendar with streak tracking and a claim ScreenGui
- Settings module with a persisted panel for audio, graphics and controls
- Notification stack with queue, timeout and server broadcast
- Demo place file wiring every module together for reference
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Data modules
- Inventory systems
- Shop and currency
- Leaderboards
- Reward systems
- UI examples
Features
- Session-locked saves
- Profiles are locked to one server at a time and released on leave, so duplicate items from server hopping do not happen.
- One schema for items
- Inventory, shop and currency read the same item table, so adding an item once makes it purchasable, ownable and displayable.
- Server decides everything
- Every remote is validated on the server with rate limits, and the client only renders state it is sent.
Compatibility and requirements
Works with
- Roblox Studio, current release
- DataStoreService with API services enabled for the experience
- ProfileService compatible data layout for existing projects, optional
- R15 and R6 characters, UI scales for phone and console
You need
- A Roblox group or account with an experience you publish
- Roblox Studio with Enable Studio Access to API Services turned on
Updates and content cadence
- Use every module in the library while your subscription is active
- The plan page lists the current contents of the vault
- New systems are added to the library as they are written
License
- Licensed for experiences published by one Roblox group or account you control.
- You may edit and extend the modules and assets for those experiences.
- Reselling, sharing or re-uploading the files or models is not permitted.
Installation
- 1Download Game Systems Vault from your Gaming Library.
- 2Insert the .rbxm files into ServerScriptService and ReplicatedStorage in Studio.
- 3Enable API services in Game Settings so DataStoreService can save profiles.
- 4Require the modules from your own scripts and open the demo place for reference.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the vault modules ends with the subscription.
- Stop publishing the vault modules once access ends.
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