1 / 3Built interface — Event schedule
Overview
Holiday Events Kit is a series of seasonal events for FiveM cities, each delivered as a single drop that a server can run without building anything. A drop contains the decorations as prop placements, the scripts that run the event, the reward items and their inventory entries, and an entry in the event schedule panel so staff can set the start and end dates and let it run.
The current drops are a Halloween haunt with a haunted house, wandering props and a quest that sends players collecting pieces across the city, a winter market with stalls, gift trading and snowball fights, a summer beach party with volleyball, a bar and a DJ stand, and a new year fireworks show with a countdown and synchronised launches. Each event is scoped to a zone so it does not spill into the rest of the map.
The schedule panel is an in-game NUI for staff. It lists every installed event, its zone, its dates and which rewards are enabled, and toggles the decorations on or off without a restart. Rewards go through your inventory, and framework bridges for ESX, QBCore and Qbox handle money and items. One new event is added to the plan each month, and the current drops are available from your first day.
What you get
- Halloween haunt with a haunted house, wandering props and a city-wide collection quest
- Winter market with stalls, gift trading, hot drinks and snowball fights
- Summer beach party with volleyball, a bar, a DJ stand and beach props
- New year fireworks show with a countdown and synchronised launches
- Decorations as prop placements scoped to a zone, toggled without a restart
- Reward items with inventory definitions and icons for each event
- Staff schedule panel with dates, zones and reward toggles per event
- One new seasonal event added to the plan each month
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Event scripts
- Prop placements
- Reward items
- Quest scripts
- Schedule panel
- Minigames
Features
- Whole events, not props
- Each drop has the decorations, scripts, rewards and schedule entry together, so running an event is a date and a toggle.
- Scoped to a zone
- Props and activities live inside a zone per event, so the rest of the city carries on as normal while it runs.
- Set the dates once
- The schedule panel starts and ends each event on the dates you set and clears the decorations when it closes.
Compatibility and requirements
Works with
- ESX, QBCore or Qbox, detected at resource start
- ox_inventory or qb-inventory for reward items
- ox_lib for zones, menus and notifications
You need
- A FiveM server you control
- An inventory resource for reward items
- Panel or shell access to add ensure lines and restart
Updates and content cadence
- One new seasonal event is added to the plan each month
- The current drops are available from your first day
- Existing events revised when FiveM artifacts or the frameworks change what they need
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
Installation
- 1Download Holiday Events Kit from your Gaming Library.
- 2Place the core resource and each event resource in your resources directory.
- 3Copy the reward item definitions into your inventory's items file and add the icons.
- 4Add the ensure lines to server.cfg after ox_lib and your inventory, then restart.
- 5Open the schedule panel in game and set the dates for the first event.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the event drops ends with the subscription.
- Remove the event drops from live servers once access ends.
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