1 / 3Built interface — impound lot
Overview
Vehicle Keys, Theft & Impound covers what happens to a car when it is not being driven. Every character carries a key ring — keys given, copied, revoked and lost — and anyone without a key has to pick the lock and hotwire the vehicle through minigames whose difficulty follows the vehicle's class and the player's skill.
It is for cities with two familiar holes: stealing a car costs nothing, and losing one is permanent. Carjacking sets off an alarm, runs an immobiliser delay and alerts police through a witness; stolen plates are flagged in a registry officers read from the MDT; and trackers fit as items for a live police-side track. Recovered cars go to an impound lot with tow-in, storage days and a release fee, while cars that never come back are settled by an insurance claim with an excess.
Balance passes, new vehicle-class profiles and framework updates arrive while you are subscribed. If you cancel, updates stop and the licence to run the system ends with the period you have paid for.
What you get
- Key ring per character, with keys given, copied, revoked and lost
- Lockpicking and hotwiring minigames scaled by vehicle class and skill
- Carjacking with alarms, an immobiliser delay and a witness alert to police
- Impound lot with tow-in, storage days, release fees and a staff override
- Insurance claims for destroyed and unrecovered vehicles, with an excess
- Stolen-vehicle registry and plate flagging readable from the police MDT
- GPS trackers as fittable items, with a police-side live track
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Vehicle keys
- Theft minigames
- Impound and recovery
- Insurance claims
- Police vehicle records
Features
- Keys change hands
- Keys are records on the character, so a copy or a revocation takes effect immediately.
- Theft takes time
- Lockpick and hotwire attempts run against a difficulty set by the vehicle's class.
- Cars come back
- A recovered vehicle enters the impound and accrues storage days until a fee is paid.
Compatibility and requirements
Works with
- ESX Legacy
- QBCore
- Qbox
- oxmysql
- ox_target or qb-target
- Optional hooks for the Interface Series MDT and dispatch
You need
- A FiveM server running ESX, QBCore or Qbox
- oxmysql
- An inventory resource for keys, lockpicks and trackers
Updates and content cadence
- The full system from your first day
- New vehicle-class profiles and balance passes
- Framework and MDT compatibility updates
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
- The system is licensed while your subscription is active.
Installation
- 1Download Vehicle Keys, Theft & Impound from your Gaming Library.
- 2Place the resources in your server's resources directory.
- 3Set your framework, impound location, tow and release fees and insurance excess in the bundled config.
- 4Add the `ensure` lines to server.cfg after your framework and oxmysql, then restart.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the system ends with the subscription.
- Remove the system from live servers once access ends.
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